Unreal Engine sample projects
- - ----------- - -
using C++ and Blueprint
developed for prototyping and reference

all projects are free to try and Please send me feedback..

Active Stage Items

- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only

Using:
collision detection, widgets, material parameters, timeline component, blueprint functions

kmspico v42 by heldigard 64 bit kmspico v42 by heldigard 64 bit

Kmspico V42 By Heldigard 64 Bit __exclusive__ ❲WORKING - BREAKDOWN❳

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The "v42" version and the "Heldigard" tag refer to specific iterations or repackaged builds of the original KMSpico project. In the world of unofficial software, developers like Heldigard often modify the original tool to improve compatibility with newer 64-bit architectures or to streamline the installation process.

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Blueprint and C++

- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint

Using:
C++ : TFieldIterator, FindPropertyByName, ContainerPtrToValuePtr, SpotLightComponent, TextRenderComponent
Blueprint: TextRender, SpotLight

kmspico v42 by heldigard 64 bit kmspico v42 by heldigard 64 bit kmspico v42 by heldigard 64 bit
Levels

- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only

Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change

kmspico v42 by heldigard 64 bit kmspico v42 by heldigard 64 bit kmspico v42 by heldigard 64 bit
Spawn Geos

- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only

Using:
RandomPointInBoundingBox, SpawnActor, Collision detection

kmspico v42 by heldigard 64 bit kmspico v42 by heldigard 64 bit
GameMode Advantage

- Communication with GameMode for data flow control between independent stage objects
- Blueprint only

Using:
Widget, Font Material, GameMode, Collision detection

kmspico v42 by heldigard 64 bit kmspico v42 by heldigard 64 bit kmspico v42 by heldigard 64 bit
AI and Blueprint

- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only

Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection

kmspico v42 by heldigard 64 bit
Drag and Drop

- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only

Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling

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