Writeminidump | Steamapi
googlesource.com/breakpad/breakpad">Google Breakpad for 64-bit support?
According to the official Steamworks documentation, the function is defined as:
Once implemented, you can view and download crash dumps via the Steamworks Partner Backend. Navigate to to see a categorized list of exceptions, call stacks, and the frequency of each crash. Use tools like WinDbg or Visual Studio to open the .dmp files for debugging. SteamAPI WriteMiniDump
#ifdef _WIN32 #include void MiniDumpFunction(unsigned int nExceptionCode, EXCEPTION_POINTERS *pException) { // Optional: Add a custom comment before writing the dump SteamAPI_SetMiniDumpComment("Level: Forest, Players: 4"); // Write and upload the dump SteamAPI_WriteMiniDump(nExceptionCode, pException, 101); // 101 is your Build ID } #endif Use code with caution. 2. Setting the Translator
Create a handler that calls the SteamAPI_WriteMiniDump function. googlesource
: This function currently only supports 32-bit Windows . For 64-bit applications or other operating systems, developers often use Google Breakpad or Crashpad and manually upload dumps.
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { if (!IsDebuggerPresent()) { _set_se_translator(MiniDumpFunction); } try { return RealMain(); // Your actual game loop } catch(...) { return -1; } } Use code with caution. Key Considerations and Limitations Use tools like WinDbg or Visual Studio to open the
SteamAPI_WriteMiniDump is a utility function provided by the Steamworks API that generates a Windows minidump file and prepares it for upload to Valve's servers. A minidump is a lightweight snapshot of a process, containing: The of the crashed thread. CPU Registers and exception codes. Relevant Memory Regions (like the instruction pointer). Hardware Information about the user's machine. Function Signature
: Before being uploaded, minidumps are stored locally in the game's installation directory. This is useful for manual inspection during development.