Hello Neighbor 116 Top -

: A specific challenge where players must reach the highest point on the map. This often involves using a tape recorder to shrink bushes, followed by parkouring up pipes and heaters at the back of the house. Secrets and Easter Eggs

To reach the higher sections of the house in these early versions, players often use physics-based "glitching" or specific item stacking: :

: In later Alphas (like Alpha 4), players often try to reach the very top of the windmill or a door suspended in the air via a wire connected to the roof. hello neighbor 116 top

: In Act 1 and some alpha builds, players use a magnet (found in the car trunk) to pull keys—like the red key—through keyholes or windows from the outside once they have reached the top floor balcony. Key Locations at the Top

: A remote room accessible only by using an umbrella to glide or breaking a high window contains a photo of the Neighbor’s family (wife, daughter, and son). : A specific challenge where players must reach

: Some versions contain a "Gun Range" or secret rooms behind brick walls that require a jackhammer (found in the 2nd-floor bathroom) to access.

The phrase typically refers to the Alpha 1 or Alpha 1.1.6 versions of the stealth horror game, specifically involving strategies to reach the top floor or roof of Mr. Peterson's house . In these early builds, reaching the upper levels was a primary goal to find critical items like the Red Key or to uncover hidden easter eggs. How to Reach the Top Floor in Alpha 1/1.1.6 : In Act 1 and some alpha builds,

Once you've reached the upper levels or the roof, there are several points of interest:

: Use a wrench (often found on top of the fridge or the back of the house) to unlock the backyard ladder, granting easier access to the roof and second-floor rooms.

: Some players have reported glitching into a second-floor area that looks like "The Sims" or contains an upside-down door.