Beamngdrive V01001 Better ❲2024-2026❳
The update fixed issues where random static collisions were missing and resolved rare physics instabilities that failed to pause the simulation as intended.
Disables all mods to determine if a performance "slowdown" is caused by outdated community content.
Fixed material issues on various maps, such as the "missing material" bug on TSFB and Box Utility suspensions. It also corrected erratic tree movements in the wind on the East Coast USA map. The Legacy of the 0.10 Series beamngdrive v01001 better
Allowed players to create unique time-trial tracks on the fly.
Enabled players to "hitch" or grab any two points on different objects, a precursor to more advanced towing and hauling mechanics . The update fixed issues where random static collisions
Removes old temporary files that can cause texture or physics glitches.
This specific version focused on "polishing" the ambitious new features of the 0.10 series, ensuring that the game's shift toward realism didn't come at the cost of stability. It also corrected erratic tree movements in the
Shifting logic saw major improvements, specifically addressing "gear hunting" in automatics and fixing a bug where Dual-Clutch Transmissions (DCT) would briefly move forward when shifting into reverse at high RPM.
If you are looking to optimize your experience on modern versions (v0.32+), the BeamNG Team consistently recommends two primary steps before reporting bugs or performance drops: