Gamemasters can integrate high-end prosthetics, cosmetic cybernetics, and advanced support vehicles (hover, tracked, VTOLs, and water vehicles). Why You Need the PDF Version
For the first time, GMs can design custom predators and native creatures using point-buy systems. Fight off everything from the infamous Ghost Bear to the Diamond Shark .
Effortlessly look up complex melee modifiers, specialized skills, or weapon traits mid-session. BattleTech- A Time Of War Companion.pdf
Detailed points systems for Trueborn and Freeborn warriors. Legacy System Conversion
Do you have character sheets from earlier RPG iterations such as MechWarrior 1st, 2nd, or 3rd Edition ? The A Time of War Companion includes precise guidelines to convert those legacy builds into current A Time of War statistics without losing their hard-earned progress. 🪐 Advanced World-Building and GM Tools The Companion serves as a sandbox toolkit for Gamemasters. The A Time of War Companion includes precise
The BattleTech: A Time of War Companion provides crucial mechanics designed to sit alongside the core rulebook. It bridges the gap between infantry-level roleplaying and heavy, advanced planetary-scale actions. Feature Area Key Additions & Mechanics
Archetype design templates, metaskills, conversion tools for older editions lore-accurate planets including gravity variations
Includes comprehensive tables to construct authentic, lore-accurate planets including gravity variations, atmospheric toxicity, and exotic weather conditions.
Martial Arts tiers, Snap Shooting, Flurry Combat, expanded wound effects
The PDF provides a detailed breakdown of military ranks, command structures, and titles across the Inner Sphere and Clan homeworlds. Players can accurately model their characters after forces from: House Davion (Federated Suns) House Kurita (Draconis Combine) House Liao (Capellan Confederation) House Marik (Free Worlds League) House Steiner (Lyran Commonwealth)